Longstrike [Legends]

(Unit)
Type: model
Category: Epic Hero
Categories: Epic Hero, Character, Fly, Vehicle, Longstrike, Faction: T'au Empire, Non-Kroot, Frame
EntryId: 5bf-16e5-d77b-ea7d
Hidden: false
Costs: 140 pts

Constraints:

max(roster): 1
Options (6)
Seeker Missiles (0-2):
Rules (3)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
For The Greater Good
If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability.
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Unit MTSvWLDOCInSv
Longstrike

10"

10

3+

14

7+

3

Abilities
Armour Hunter:

Each time this model makes an attack that targets a MONSTER or VEHICLE, add 1 to the Hit roll.

Damaged: 1-5 Wounds Remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Targeting Array:

Each time this model is selected to shoot, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving those attacks.

XV02 Pilot Battlesuit:

In your Command phase, you can select one friendly HAMMERHEAD GUNSHIP unit within 12". Until the start of your next Command phase, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.

Modifiers:

add category Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set M - in profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set hidden true
0 selections of Show Legends in roster (recursive)
set hidden true
and
0 selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
Used By (1)