Prototype Weapon System

(Entry)
Type:

upgrade

EntryId:

475a-416d-c4ff-9511

Hidden:

false

Costs: 15 pts1 Enhancements

Constraints:

max(roster): 1
Rules (2)
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Abilities
Prototype Weapon System:

T’au Empire Battlesuit model only. Each time the bearer is select to shoot, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the select ability.

Modifiers:

set hidden true
or
parent is not Battlesuit
and
1+ selections of Prototype Weapon System in roster (recursive)
0 selections of Prototype Weapon System in parent (recursive)

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