Commander in Coldstar Battlesuit

(Unit)
Type:

model

Category:

Character

Categories:

Character, Vehicle, Walker, Fly, Battlesuit, Faction: T'au Empire, Commander in Coldstar Battlesuit, Non-Kroot, Leader

EntryId:

3a73-7255-c639-e89e

Hidden:

false

Costs: 95 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Rules (4)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
For The Greater Good
If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Unit MTSvWLDOCInSv
Commander in Coldstar Battlesuit

12"

5

3+

6

7+

2

Abilities
Leader:

This model can be attached to the following units:

  • CRISIS BATTLESUITS
  • CRISIS FIREKNIFE BATTLESUITS
  • CRISIS STARSCYTHE BATTLESUITS
  • CRISIS SUNFORGE BATTLESUITS
Coldstar Commander:

While this model is leading a unit, models in that unit have a Move characteristic of 12" and ranged weapons equipped by models in that unit have the [ASSAULT] ability.

Modifiers:

add category Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append Keywords Assault in self.entries.group.recursive.profiles.Ranged Weapons
1+ associations of any in self
append annotation Coldstar Commander in self.entries.group.recursive.associations.profiles.Unit
1+ associations of any in self
append annotation Coldstar Commander in self.entries.group.recursive.profiles.Ranged Weapons
1+ associations of any in self
append annotation Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Superior Craftmanship unless Superior Craftmanship in self.entries.group.recursive.profiles.Ranged Weapons
1+ selections of Experimental Prototype Cadre in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment Range 6 in self.entries.group.recursive.profiles.Ranged Weapons
1+ selections of Experimental Prototype Cadre in force (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set M - in profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set M 12" in self.entries.group.recursive.profiles.Unit
1+ associations of any in self
set hidden true
and
0 selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max(force) 1
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

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