Battlesuit Veteran [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Crucible, Faction: T'au Empire, Fly, Battlesuit, Battlesuit Veteran, Leader

LinkId:

37b9-de40-4ee8-7fdb

Hidden:

false

Costs: 60 pts

Constraints:

max(self): 0
max(self): 6
max(force): 3
Options (4)
Rules (5)
For The Greater Good
If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Crucible
A **^^Character^^** created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).

Profiles:

Unit MTSvWLDOCInSv
Battlesuit Veteran

8"

4

3+

4

7+

1

4+

Abilities
Strategic Redeployment:

The bearer's unit is eligible to shoot in a turn in which it Fell Back.

Leader:

This model can be attached to the following unit:

  • Stealth Battlesuits

Modifiers:

append annotation Superior Craftmanship unless Superior Craftmanship in self.entries.group.recursive.profiles.Ranged Weapons
1+ selections of Experimental Prototype Cadre in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement pts 10
3+ selections of Weapons in self (recursive)
increment pts 5
3+ selections of Weapons in self (recursive)
repeat for every 1 selections of Weapons in self (recursive)
increment Range 6 in self.entries.group.recursive.profiles.Ranged Weapons
1+ selections of Experimental Prototype Cadre in force (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
set hidden true
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

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