Ion scattercannon

(Entry)
Type: upgrade
EntryId: 2f96-f83b-6666-197f
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Ion scattercannon - overcharge

18"

4

2+

8

-3

3

Hazardous, Rapid Fire 2

➤ Ion scattercannon - standard

18"

4

2+

7

-2

2

Rapid Fire 2

Melee Weapons RangeAWSSAPDKeywords
Ion scattercannon

Melee

3

4+

7

-2

2

Extra Attacks