Kroot Flesh Shaper

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Kroot, Shaper, Faction: T'au Empire, Flesh Shaper, Leader

LinkId:

2d53-9be6-18e0-6340

Hidden:

false

Costs: 45 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Rules (5)
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*

Profiles:

Unit MTSvWLDOCInSv
Kroot Flesh Shaper

7"

3

6+

3

7+

1

Abilities
Leader:

This model can be attached to the following units:

  • Kroot Carnivores
  • Kroot Farstalkers
Rites of Feasting:

While this model is leading a unit, models in that unit have the Feel Not Pain 6+ ability. If that unit destroys one or more enemy units in the Fight phase, until the end of the battle, models in that unit have the Feel No Pain 5+ ability instead.

Ritual Butchery:

While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Harnessed Alien Instincts:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked:

  • While a unit is prey‑marked, that unit has +3" detection range.

Modifiers:

add error Cannot take 3 Shapers in a Kroot Raiding Force
and
1+ selections of Kroot Raiding Party in force (recursive)
1+ selections of Kroot Flesh Shaper in force (recursive)
1+ selections of Kroot Trail Shaper in force (recursive)
1+ selections of Kroot War Shaper in force (recursive)
add info Feel No Pain 6+ in group
1+ associations of any in self
append Keywords Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Ritual Butchery in self.entries.group.recursive.profiles.Melee Weapons
1+ associations of any in self
append annotation Skirmish Fighters unless Skirmish Fighters in self.entries.recursive.profiles.Unit
1+ selections of Kroot Hunting Pack in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set InSv 6+* / 5+* in self.entries.recursive.profiles.Unit
1+ selections of Kroot Hunting Pack in force (recursive)
set hidden true
and
0 selections of Kroot Raiding Party in force (recursive)
set max(force) 1
and
1+ selections of Kroot Raiding Party in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

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