Weirdboy staff

(Entry)
Type: upgrade
Categories: Psychic Weapon, Melee Weapon, Damage Dx Weapon
LinkId: cbfb-9067-cd86-9378
Hidden: false

Constraints:

max: 1
Options (1)
Rules (1)
Psychic
Each time an attack is made with a **[PSYCHIC]** weapon, you can ignore any or all modifiers to that attack’s **BS** or **WS** characteristic and any or all modifiers to the **hit roll**. Attacks made with **[PSYCHIC]** weapons are known as **psychic attacks** (this can be important for the triggering of other rules).

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Weirdboy staff

Melee

3

3+

8

-1

D3

Psychic

Modifiers:

set hidden true
or
root-entry is Upstart Gretchin
root-entry is not Psyker
Used By (2)