Equatorial Hordes

(Entry)
Type:

upgrade

Categories:

Disruption

EntryId:

820f-d729-ca07-6cbd

Hidden:

false

Costs: 1 Detachment Points

Constraints:

max: 1
Rules (2)
Jungle Know-wotz
In the Declare Battle Formations step, select up to three friendly **MOB/KOMMANDOS** units. Those units have **Scouts 6"** until the end of the battle.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Modifiers:

set hidden true

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder