Kaptin Killers

(Entry)
Type: upgrade
EntryId: 726a-fa36-dac2-0b11
Hidden: false

Constraints:

max: 1
Rules (4)
Mustering A Boarding Patrol
You can include up to two of the following units (duplicates are not allowed):
- **^^Big Mek in Mega Armour^^**
- **^^Infantry Warboss^^** (excluding **^^Warboss in Mega Armour^^**)
- **^^Warboss in Mega Armour^^**

You can include up to two of each of the following units:
- **^^Meganobz^^** (3 models)
- **^^Nobz^^** (5 or 10 models)
Rules Adaptions
- The **^^Big Mek in Mega Armour^^** model loses the Fix Dat Armour Up ability.
- The **^^Meganobz^^** unit loses the Krumpin' Time ability.
Comin' Through
In your Movement phase, Desperate Escape tests taken for **^^Orks^^** models from your army are automatically passed and each time an **^^Orks^^** unit from your army makes a Normal, Advance or Fall Back move, it can move through other models as if they were not there, provided those other models have a lower Toughness characteristic than it.
Void Waaagh!
Units from your army with the Waaagh! ability retain that ability and gain this one.

Once per battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next battle round, the Void Waaagh! is active for your army and:
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save.

A Void Waaagh! counts as a Waaagh! for any datasheet abilities.

Modifiers:

set hidden true
force is not Boarding Actions