Stikka

(Entry)
Type: upgrade
EntryId: 5efb-f61f-fdb6-a7d7
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Lance
Each time an attack is made with a **[LANCE]** weapon, if the attacking model’s unit made a **charge move** this turn, add 1 to the **wound roll**.
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Melee Weapons RangeAWSSAPD
Stikka (melee)

Melee

3

3+

5

-1

2

Anti-Monster 4+, Anti-Vehicle 4+, Lance

Ranged Weapons RangeABSSAPD
Stikka (ranged)

9"

1

5+

5

-1

2

Assault, Anti-Monster 4+, Anti-Vehicle 4+