Mek speshul

(Entry)
Type: upgrade
Categories: Rapid Fire Weapon
EntryId: 5db8-d013-81cc-308c
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (3)
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).

Profiles:

Ranged Weapons RangeABSSAPD
Mek speshul

24"

12

5+

5

-1

1

Assault, Rapid Fire 4, Sustained Hits 1