Dimensional Catacombs

(Entry)
Type: upgrade
EntryId: 282b-95d0-9b8f-aec4
Hidden: false

Constraints:

max: 1
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Dimensional Catacombs:

Before the start of the battle, select up to three Necrons Infantry units from your Crusade army. Those units have the Scouts 6" ability, and while using that ability, they can Fly.

Translocation Master System Ability - Special Relocation:

If you have access to this Master System ability, you can use it in one of the following ways:

  • Once per battle, at the end of your Movement phase, select one Necrons units from your Crusade army and remove it from the battlefield and place it into Reserves. You can select another Necrons Infantry unit from your Crusade army that is in Reserves and set it up as close as possible to where the previous unit was and not within Engagement Range of any enemy units. Until the end of the battle, the unit placed into Reserves has the Deep Strike ability if it did not already have it.. OR
  • Once per battle, after both players have deployed their armies and determined who has the first turn, you can select up to three Necrons Infantry units from your Crusade army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.