Creeping Madness

(Entry)
Type: upgrade
EntryId: 0183-9dc7-816f-fe8c
Hidden: false
Costs: -1 Crusade Points

Constraints:

max: 1
Rules (1)
Lone Operative
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. 
If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.

Profiles:

Abilities
Creeping Madness:
  • Add 1 to the Strength and Attacks characteristic of melee weapons equipped by this unit.
  • This unit has the Lone Operative ability and loses the Leader ability.

Modifiers:

add category Attacks Dx+0 Modifier in root-entry.self.entries.recursive.Attacks Dx Weapon
append A +0 in root-entry.self.entries.recursive.Attacks Dx Weapon.profiles.Melee Weapons
append annotation Creeping Madness in root-entry.self.entries.recursive.profiles.Melee Weapons
decrement A 1 in root-entry.self.entries.recursive.Extra Attacks Weapon.profiles.Melee Weapons
increment A 1 in root-entry.self.entries.recursive.profiles.Melee Weapons
increment S 1 in root-entry.self.entries.recursive.profiles.Melee Weapons
replace A +0 with undefined in root-entry.self.entries.recursive.Attacks Dx+0 Modifier.profiles.Melee Weapons
replace A +0 with undefined in root-entry.self.entries.recursive.profiles.Melee Weapons
set hidden true
parent is not Noble