Transmatter inverter

(Entry)
Type: upgrade
Categories: Ranged Weapon
EntryId: b55e-7811-b05a-5f38
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (3)
Overcharge
Each time the bearer takes a Hazardous test for this weapon, subtract 2 from the result.
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPD
➤ Transmatter inverter - half charge

12"

3

2+

8

-1

1

Rapid Fire 1

➤ Transmatter inverter - full charge

18"

3

2+

8

-2

2

Hazardous, Rapid Fire 2

➤ Transmatter inverter - overcharge

24"

3

2+

8

-3

3

Hazardous, Overcharge, Rapid Fire 3