Breacher ordnance

(Entry)
Type: upgrade
EntryId: 9170-fbc8-e679-4182
Hidden: false
Options (1)
Rules (3)
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Indirect Fire
Units containing one or more models with an **[INDIRECT FIRE]** weapon can shoot using indirect shooting (10.07).

Profiles:

Ranged Weapons RangeABSSAPD
Breacher ordnance

24"

D6+1

5+

10

-1

2

Blast, Heavy, Indirect Fire

Abilities
Geomantic Hunters:

Up to twice per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, each time a model in this unit makes an attack with its breacher ordnance, you can re-roll the Wound roll.