| Abilities |
|---|
| Luck Has, Need Keeps, Toil Earns:
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, until your opponent's Level of Control over that is greater than yours at the end of a phase. |
| Pan-spectral Scanning:
Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. |
| Guerrilla Adepts:
In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding Monsters and Vehicles). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. |
| Unit | M | T | Sv | W | LD | OC | InSv |
|---|---|---|---|---|---|---|---|
| Hearthkyn Warriors | 5" | 5 | 4+ | 1 | 7+ | 2 | 5+ |