Biophagus

(Unit)
Type: model
Category: Character
Categories: Biophagus, Faction: Genestealer Cults, Infantry, Character, Great Devourer, Support
LinkId: d70b-5d37-70d9-a69e
Hidden: false
Costs: 50 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Beloved of the Cult:
Shrewd Strategy:
Enhancements:
Biotide Enhancements:
Biotide Enhancements:
Breaching Operation Enhancements:
Cult Unveiled Enhancements:
Genespawn Onslaught Enhancements:
Heroes of the Uprising Enhancements:
Purestrain Broodswarm Enhancements:
Tyranid Attack Enhancements:
Vanguard Onslaught Enhancements:
Warrior Bioform Onslaught Enhancements:
Xenocult Masses Enhancements:
Rules (3)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*
Support

Profiles:

Unit MTSvWLDOCInSv
Biophagus

6"

3

5+

3

7+

1

Abilities
Twisted Science:

While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.

Biological Warfare:

Once per battle, when this model’s unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.

Leader:

This model can be attached to the following units:

  • ABERRANTS

  • ACOLYTE HYBRIDS WITH AUTOPISTOLS

  • ACOLYTE HYBRIDS WITH HANDFLAMERS

  • HYBRID METAMORPHS

  • NEOPHYTE HYBRIDS

You can attach this model to an ACOLYTE HYBRIDS or NEOPHYTE HYBRID unit, even if a PRIMUS, MAGUS, or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Modifiers:

add error Cannot take 3 Characters in a Genespawn Onslaught
and
1+ selections of Genespawn Onslaught in force (recursive)
and
1+ selections of Abominant in force (recursive)
1+ selections of Benefictus in force (recursive)
1+ selections of Biophagus in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment max Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
and
0 selections of Genespawn Onslaught in force (recursive)
set max(force) 1
and
1+ selections of Genespawn Onslaught in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)