Aberrants

(Unit)
Type: unit
Category: Infantry
Categories: Aberrants, Infantry, Great Devourer, Faction: Genestealer Cults
LinkId: 7a4f-4a45-c8ff-71fe
Hidden: false
Costs: 150 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (4)
4-9 Aberrants:
Aberrant Hypermorph:
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Beloved of the Cult:
Shrewd Strategy:
Rules (3)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Feel No Pain
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Cult Ambush
If your Army Faction is **GENESTEALER CULTS**, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.

- Incursion: 6 Resurgence points
- Strike Force: 10 Resurgence points
- Onslaught: 14 Resurgence points

Each time a unit from your army is destroyed, if every model in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength.

**---Aberrants---**
5 models = 4 Resurgence Points
10 models = 8 Resurgence Points

**---Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs---**
5 models = 2 Resurgence Points
10 models = 4 Resurgence Points

**---Atalan Jackals---**
5 models = 2 Resurgence Points
10 models = 6 Resurgence Points

**---Neophyte Hybrids---**
10 models = 3 Resurgence Points
20 models = 6 Resurgence Points

**---Purestrain Genestealers---**
5 models = 2 Resurgence Points
10 models = 6 Resurgence Points

If you do:
- Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any **[ONE SHOT]** weapons those models are equipped with considered as not having been shot.
- Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).

**UNITS IN CULT AMBUSH**
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.

**CULT AMBUSH MARKERS**
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding **AIRCRAFT**) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an **ingress move**. For that **ingress move**, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an **ingress move** in the first battle round using this rule.

Profiles:

Abilities
Feel No Pain 5+:

This unit has a 5+ Feel No Pain

Hulking Bodyguards:

While a CHARACTER is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 10
increment max Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment max Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 300
6+ selections of model in Aberrants (recursive)
set hidden true
and
0 selections of Genespawn Onslaught in force (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set max(force) 2
and
1+ selections of Genespawn Onslaught in force (recursive)
Used By (1)