Atalan Jackals

(Unit)
Type: unit
Category: Mounted
Categories: Atalan Jackals, Faction: Genestealer Cults, Mounted, Grenades, Great Devourer
LinkId: 6a6e-8288-4a70-3633
Hidden: false
Costs: 90 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (3)
1-2 Atalan Wolfquads:
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Beloved of the Cult:
Shrewd Strategy:
Rules (3)
Cult Ambush
If your Army Faction is **GENESTEALER CULTS**, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.

- Incursion: 6 Resurgence points
- Strike Force: 10 Resurgence points
- Onslaught: 14 Resurgence points

Each time a unit from your army is destroyed, if every model in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength.

**---Aberrants---**
5 models = 4 Resurgence Points
10 models = 8 Resurgence Points

**---Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs---**
5 models = 2 Resurgence Points
10 models = 4 Resurgence Points

**---Atalan Jackals---**
5 models = 2 Resurgence Points
10 models = 6 Resurgence Points

**---Neophyte Hybrids---**
10 models = 3 Resurgence Points
20 models = 6 Resurgence Points

**---Purestrain Genestealers---**
5 models = 2 Resurgence Points
10 models = 6 Resurgence Points

If you do:
- Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any **[ONE SHOT]** weapons those models are equipped with considered as not having been shot.
- Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).

**UNITS IN CULT AMBUSH**
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.

**CULT AMBUSH MARKERS**
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding **AIRCRAFT**) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an **ingress move**. For that **ingress move**, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an **ingress move** in the first battle round using this rule.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).

Profiles:

Abilities
Outrider Gangs:

Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.

Demolition Run:

Once per battle round, in your Movement phase, when this unit ends a Normal, Advance, or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds.)

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 10
increment max Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment max Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 160
6+ selections of model in self (recursive)
set hidden true
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)