Seismic cannon

(Entry)
Type: upgrade
Categories: Damage Dx Weapon
EntryId: 6398-16e6-57f8-ba3c
Hidden: false

Constraints:

Rules (2)
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Seismic cannon

24"

2

5+

6

-1

D3

Heavy, Rapid Fire 2

Modifiers:

increment max(Neophyte Hybrids) 1
20+ selections of model in Neophyte Hybrids (recursive)