Toxin injector claw

(Entry)
Type: upgrade
Categories: Melee Weapon, Extra Attacks Weapon, Damage Dx Weapon
LinkId: 415f-2df1-d220-cda5
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.

Profiles:

Melee Weapons RangeAWSSAPD
Toxin injector claw

Melee

2

2+

2

0

D3

Anti-infantry 2+, Extra Attacks

Used By (2)