Vortex Missile Strongpoint [Legends]

(Unit)
Type: model
Category: Fortification
Categories: Fortification, Faction: Unaligned Forces, Titanic, Vehicle, Transport, Wall of Martyrs, Vortex Missile Strongpoint
EntryId: 5c81-92c5-e20b-edf1
Hidden: false
Costs: 525 pts

Constraints:

max(roster): 3
Options (2)
Heavy Bolters:
Rules (2)
Firing Deck
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 
1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 
2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 
3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 
4. Until the end of the turn, units embarked within this **TRANSPORT** are not eligible to shoot. 
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*

Profiles:

Unit MTSvWLDOCInSv
Vortex Missile Strongpoint

-

13

2+

30

7+

0

Transport
Vortex Missile Strongpoint:

This FORTIFICATION has a transport capacity of 30 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more.

Abilities
Vortex:

In your Shooting phase, each time you select a target for this model’s vortex missile battery, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 4+, the unit being rolled for is struck by the vortex; after resolving all of this model’s attacks against the target unit, each unit struck by the vortex suffers D3 mortal wounds.

Damaged: 1-10 Wounds Remaining:

While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Roof Access:

Friendly INFANTRY models can be set up or end any type of move on top of the roof section of this FORTIFICATION.

Reinforced Cover:

Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.

Fortification:

While an enemy unit is only within Engagement Range of one or more Fortifications from your army:

  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.

Modifiers:

set hidden true
or
0 selections of Show Legends in roster (recursive)
0 selections of Show Unaligned Fortifications in roster (recursive)
set max(roster) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)
Unaligned Forces(Catalogue)