Empyric Wellspring

(Rule)
Description: - In your Shooting phase, when a friendly **HERETIC ASTARTES PSYKER** unit (excluding **DAEMON** units) is **selected to shoot**, if that unit makes a **Dark Pact**, that unit’s ranged attacks have +1 **S**.  - In the Fight phase, when a friendly **HERETIC ASTARTES DAEMON PRINCE** unit (excluding **KHORNE** units) is **selected to fight**, if that unit makes a **Dark Pact**, that unit’s melee attacks have:  - +2 **S**.  - +1 **AP**.