Hyperadapted Raveners

(Unit)
Type:

unit

Category:

Character

Categories:

Infantry, Great Devourer, Vanguard Invader, Burrowers, Hyperadapted Raveners, Faction: Tyranids, Character, Leader

EntryId:

c10d-772e-a54f-a2b9

Hidden:

false

Costs: 165 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (2)
Rules (4)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:
▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.
▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Abilities
Alpha Invader:

Weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Hypersensory Array:

Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.
Leader:

This unit can be attached to the following units: Raveners

Modifiers:

append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.recursive.profiles.Ranged Weapons
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.recursive.profiles.Melee Weapons
append annotation Alpha Invader unless Alpha Invader in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Alpha Invader unless Alpha Invader in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append annotation Alpha Invader unless Alpha Invader in self.entries.recursive.profiles.Melee Weapons
append annotation Alpha Invader unless Alpha Invader in self.entries.recursive.profiles.Ranged Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 10
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (2)
Xenos - Tyranids(Catalogue)

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