The Red Terror

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Character, Great Devourer, Faction: Tyranids, Vanguard Invader, Epic Hero, Monster, The Red Terror, Burrowers, Mobile

EntryId:

7173-1bd9-b60b-6555

Hidden:

false

Costs: 130 pts

Constraints:

max(roster): 1
Options (2)
Rules (2)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:
▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.
▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Profiles:

Abilities
Swallow Whole:

Each time an attack with this model’s gaping maw targets an Infantry, Mounted or Beasts unit, each successful unmodified Wound roll is a Critical Wound. Each time an Infantry, Mounted or Beasts model is destroyed as a result of an attack made by this model’s gaping maw, this model regains up to D3+2 lost wounds.

Subterranean Hunter:

At the end of the Fight phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Unit MTSvWLDOCInSv
The Red Terror

10"

8

3+

9

8+

3

Modifiers:

set hidden true
Used By (2)
Xenos - Tyranids(Catalogue)

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