Do not split ^^**Neophyte Hybrids**^^ into separate units in the Form Boarding Squads step.
You can include up to one of the following units: - **^^Magus^^** - **^^Primus^^** You can include up to two of the following units (duplicates are not allowed): - **^^Acolyte Iconward^^** - **^^Clamavus^^** - **^^Kelermorph^^** - **^^Locus^^** - **^^Sanctus^^** You can include up to three of each of the following units: - **^^Acolyte Hybrids with Autopistols^^** (5 or 10 models) - **^^Neophyte Hybrids^^** (10 models) You can include up to one of the following unit: - **^^Acolyte Hybrids with Hand Flamers^^** (5 or 10 models)
- **^^Genestealer Cults^^** units lose the Deep Strike ability. - The **^^Acolyte Hybrids with Autopistols^^** unit loses the Claimed for the Cult ability. - The **^^Acolyte Iconward^^** model loses the Summon the Cult ability. - The **^^Neophyte Hybrids^^** unit loses the A Plan Generations in the Making ability. - The **^^Primus^^** model loses the Decoys and Misdirection ability.
At the end of your Shooting phase, you can select one **^^Genestealer Cults^^** unit from your army that is not within Engagement Range of one or more enemy units. If you do, that unit can attempt to operate one open Hatchway it is within 1" of (if there is one), and can then make a Normal move of up to 3" (regardless of whether it attempted to operate a Hatchway or not). Until the end of the turn, that unit is not eligible to declare a charge.
Units from your army with the Cult Ambush ability lose that ability and **^^Genestealer Cults^^** units from your army gain this one. In the Deploy Armies step, your opponent must set up their entire army before you set up any of your units. If both players have a rule that allows them to do this, both players set up their units normally.