The following units do not split into separate units in the Form Boarding Squads step: - ^^**Hormagaunts**^^ - ^^**Neurogaunts**^^ - ^^**Termagants**^^
You can include up to two of the following unit: - **^^Winged Tyranid Prime^^** You can include up to two of the following units: - **^^Tyranid Warriors with Melee Bio-weapons^^** (3 models) - **^^Tyranid Warriors with Ranged Bio-weapons^^** (3 models) You can include up to one of each of the following units: - **^^Hormagaunts^^** (10 models) - **^^Neurogaunts^^** (10 models) - **^^Ripper Swarms^^** (3 models) - **^^Termagants^^** (10 models)
- **^^Endless Multitude^^** and **^^Ripper Swarms^^** units from your army are ignored for the purposes of determining visibility for friendly **^^Tyranids^^** models that do not have the **^^Endless Multitude^^** or **^^Ripper Swarms^^** keyword. - You can give the Tyranid Prime models in **^^Tyranid Warriors with Melee Bio-weapons^^** and **^^Tyranid Warriors with Ranged Bio-weapons^^** units Enhancements as if they were **^^Character^^** models. - **^^Tyranid Warriors with Melee Bio-weapons^^** and **^^Tyranid Warriors with Ranged Bio-weapons^^** units can perform the Secure Site Tactical Manoeuvre as if they had the **^^Battleline^^** keyword. - **^^Endless Multitude^^** units cannot perform the Secure Site Tactical Manoeuvre. - The **^^Ripper Swarms^^** unit loses the Deep Strike ability. - The **^^Termagants^^** unit loses the Skulking Horrors ability. - The **^^Winged Tyranid Prime^^** model loses the Deep Strike ability.
When you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result. For each enemy unit that fails one of those tests, that enemy unit cannot Fire Overwatch this turn.
Units from your army with the Shadow in the Warp ability retain that ability. Units from your army with the Synapse ability retain that ability and gain this one. When measuring whether a unit from your army is within Synapse Range of a friendly **^^Synapse^^** model, Walls and closed Hatchways are ignored.