Impaler harpoon

(Entry)
Type: upgrade
EntryId: 5127-48fb-5e92-8c8
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Impaled
Each time this weapon scores a hit against an enemy MONSTER or VEHICLE unit, until the end of the turn, if the bearer selects that unit as a target of a charge, add 2 to Charge rolls made for the bearer.
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Ranged Weapons RangeABSSAPD
Impaler harpoon

12"

1

3+

12

-2

3

Anti-MONSTER 2+, Anti-VEHICLE 2+, Impaled