Laservolley cannon

(Entry)
Type: upgrade
EntryId: 38d2-3b20-6d20-837e
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (1)
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Laservolley cannon - overcharge fire

36"

3

3+

14

-4

D6+3

Hazardous

➤ Laservolley cannon - volley fire

36"

3

3+

12

-3

D3+3

-