Mysterious Guardian

(Entry)
Type:

upgrade

EntryId:

35da-aa05-fc7f-9b1d

Hidden:

false

Costs: 35 pts1 Enhancements

Constraints:

max(roster): 1
Rules (1)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Abilities
Mysterious Guardian:

Imperial Knights model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:

  • Place this unit in strategic reserves.
  • This unit has Deep Strike until the start of your next Shooting phase.
  • This unit must make an ingress move in your next Movement phase (including in your first turn).

Modifiers:

set hidden true
ancestor is not Faction: Imperial Knights

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