Nemesis force weapon

(Entry)
Type: upgrade
Categories: Psychic Weapon, Melee Weapon
EntryId: e4f1-7c06-108f-dda3
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Psychic
Each time an attack is made with a **[PSYCHIC]** weapon, you can ignore any or all modifiers to that attack’s **BS** or **WS** characteristic and any or all modifiers to the **hit roll**. Attacks made with **[PSYCHIC]** weapons are known as **psychic attacks** (this can be important for the triggering of other rules).
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Nemesis force weapon

Melee

5

2+

6

-2

2

Precision, Psychic