Immaterial Interdiction

(Entry)
Type: upgrade
Categories: Priority Assets
EntryId: b96b-6cb7-211b-e744
Hidden: false
Costs: 1 Detachment Points
Rules (1)
Echojump
In your Shooting phase, when a friendly **INTERCEPTOR SQUAD** unit has shot, if that unit did not make an **ingress move** this turn, you can use this ability. If you do:
- That unit <ins>cannot</ins> use its **Personal Teleporters** ability.
- That unit can make a **surge move** of up to D6+1".

Modifiers:

set hidden true