model
Epic Hero
‘Iron Hand’ Straken, Faction: Astra Militarum, Imperium, Infantry, Character, Epic Hero, Grenades, Officer, Leader
913f-3cb6-fb80-7f6a
f38c-6b5-d8d3-32db
false
If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. Only **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit. **MOVE! MOVE! MOVE!** Add 3" to the Move characteristic of models in this unit. **FIX BAYONETS!** Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. **TAKE AIM!** Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. **FIRST RANK, FIRE! SECOND RANK, FIRE!** Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. **TAKE COVER!** Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). **DUTY AND HONOUR!** Improve the Leadership and Objective Control characteristics of models in this unit by 1.
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. ***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*
6"
3
3+
4
7+
1
4+
Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll.
This model can be attached to the following unit:
While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
This Officer can issue up to 2 Orders to Regiment units.
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.