Voice Of Command If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield.
Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.
Only **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit.
**MOVE! MOVE! MOVE!**
Add 3" to the Move characteristic of models in this unit.
**FIX BAYONETS!**
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
**TAKE AIM!**
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
**FIRST RANK, FIRE! SECOND RANK, FIRE!**
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
**TAKE COVER!**
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).
**DUTY AND HONOUR!**
Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Feel No Pain This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Leader Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Devastating Wounds Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost.
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*