Sentinel Commander [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Crucible, Imperium, Officer, Faction: Astra Militarum, Vehicle, Walker, Smoke, Sentinel Commander

LinkId:

36ac-880c-7435-e5ed

Hidden:

false

Costs: 75 pts

Constraints:

max(roster): 3
max(self): 0
max(self): 6
Options (4)
Rules (5)
Voice Of Command
If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.


Only **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit.

**MOVE! MOVE! MOVE!**
Add 3" to the Move characteristic of models in this unit.

**FIX BAYONETS!**
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

**TAKE AIM!**
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

**FIRST RANK, FIRE! SECOND RANK, FIRE!**
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

**TAKE COVER!**
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

**DUTY AND HONOUR!**
Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Crucible
A **^^Character^^** created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Sentinel Commander

10"

7

3+

7

7+

2

Abilities
Mobile Firebase:

Ranged weapons equipped by models in this unit have the [ASSAULT] ability.

Leader:

This model can be attached to the following units:

  • Armoured Sentinels
  • Scout Sentinels*
Orders
Orders:

This Officer can issue up to 1 Order to Squadron units.

Modifiers:

append Keywords Assault in self.entries.group.recursive.associations.profiles.Ranged Weapons
append annotation Mobile Firebase in self.entries.group.recursive.associations.profiles.Ranged Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement pts 10
3+ selections of Weapons in self (recursive)
increment pts 5
3+ selections of Weapons in self (recursive)
repeat for every 1 selections of Weapons in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
set hidden true
set-primary category Allies: Astra Militarum
primary-catalogue is Xenos - Genestealer Cults
Used By (2)

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