Deathwatch thunder hammer

(Entry)
Type: upgrade
EntryId: e4fa-9381-662f-49f4
Hidden: false

Constraints:

max(unit): 2
Rules (1)
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Deathwatch thunder hammer

Melee

3

4+

10

-2

3

Devastating Wounds

Modifiers:

increment max(unit) 2
10+ selections of model in unit (recursive)
Used By (2)