Multi-melta

(Entry)
Type:

upgrade

Categories:

Damage Dx Weapon

EntryId:

b53e-b5ab-c0ba-f62e

Hidden:

false

Constraints:

max: 1
Options (1)
Rules (2)
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Melta
This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. 
***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Multi-melta

18"

2

4+

9

-4

D6

Heavy, Melta 4

Modifiers:

increment max 1
ancestor is Enthroned Agent
set hidden true
ancestor is not Walker

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