Warp grasp

(Entry)
Type: upgrade
EntryId: a21e-2015-e46d-6d59
Hidden: false

Constraints:

max: 1
Options (1)
Rules (2)
Psychic
Each time an attack is made with a **[PSYCHIC]** weapon, you can ignore any or all modifiers to that attack’s **BS** or **WS** characteristic and any or all modifiers to the **hit roll**. Attacks made with **[PSYCHIC]** weapons are known as **psychic attacks** (this can be important for the triggering of other rules).
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Warp grasp

Melee

4

3+

4

-2

1

Lethal Hits, Psychic

Modifiers:

set hidden true
ancestor is not Psyker