Animus speculum

(Entry)
Type: upgrade
EntryId: 4486-d174-e3e4-f7c0
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Psychic Assassin
Each time you select a **^^Psyker^^** unit as the target for this weapon, until those attacks are resolved, change the Attacks characteristic of this weapon to 6.
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.
Assault
Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).

Profiles:

Ranged Weapons RangeABSSAPD
Animus speculum

24"

3

2+

5

-2

D3

Anti-PSYKER 2+, Assault, Precision, Psychic Assassin