Teleportation Node

(Entry)
Type: upgrade
EntryId: 1208-57fb-d348-1681
Hidden: false
Costs: 1 Crusade Points1 Crusade: Battle Honours

Constraints:

max: 1
Rules (1)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Abilities
Teleportation Node:

At the end of your Movement phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. If you do, until the end of your next turn, this unit has the Deep Strike ability.

Modifiers:

ancestor is Titanic
set hidden true
and
parent is not Tech-Priest
parent is not Servitor Battleclade