Mortis Gyre

(Entry)
Type: upgrade
EntryId: 57d0-9b63-090b-3c4e
Hidden: false
Costs: 1 Crusade Points

Constraints:

max: 1
Rules (1)
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*

Profiles:

Abilities
Mortis Gyre:

Once per battle, when the bearer is selected to fight, it can activate the Mortis Gyre. If it does, until that fight is resolved, melee attacks made by the model that target an Infantry unit have the [DEVASTATING WOUNDS] ability.