Witchseekers

(Unit)
Type:

unit

Category:

Infantry

Categories:

Witchseekers, Faction: Adeptus Custodes, Anathema Psykana, Infantry, Imperium

LinkId:

23ec-128a-efbe-797f

Hidden:

false

Costs: 50 pts

Constraints:

max(force): 3
max(self): 3
max(self): 0
max(root-entry): 1
max(self): 1
Options (3)
3-9 Witchseekers:
Enhancements:
Rules (3)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).
Feel No Pain 3+*
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 

Profiles:

Abilities
Sanctified Flames:

In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test.

Daughters of the Abyss:

Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

Ceaseless Vigilance:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is nulled

  • While a unit is nulled, that unit has +3" detection range.
Null Aegis (Aura):

While an Adeptus Custodes unit is within 6" of this unit, models in that unit have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.

Deadly Unity (Aura):

While an Anathema Psykana unit is within 6" of this unit, each time a model in that Anathema Psykana unit makes an attack, add 1 to the Hit roll.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 55
5+ selections of model in Witchseekers (recursive)
set pts 90
6+ selections of model in Witchseekers (recursive)
set pts 100
10 selections of model in Witchseekers (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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