Stormtooth

(Entry)
Type: upgrade
EntryId: ceb9-e596-79c1-8b34
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Lance
Each time an attack is made with a **[LANCE]** weapon, if the attacking model’s unit made a **charge move** this turn, add 1 to the **wound roll**.
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Melee Weapons RangeAWSSAPD
Stormtooth

Melee

6

2+

6

-2

2

Lance, Anti-monster 4+, Anti-vehicle 4+