Wolf Guard Battle Leader

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Imperium, Tacticus, Wolf Guard, Battle Leader, Faction: Adeptus Astartes, Faction: Space Wolves, Leader

EntryId:

bbdb-49fd-da4d-3d7a

Hidden:

false

Costs: 65 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Champions of Fenris Enhancements:
Dark Age Arsenal Enhancements:
Encarmine Speartip Enhancements:
Interrogation Conclave Enhancements:
Legacy of Grace Enhancements:
Legends of Saga and Song Enhancements:
Librarius Conclave Enhancements:
Saga of the Hunter Enhancements:
Subversion Assets Enhancements:
The Living Miracle Enhancements:
Vengeful Hosts Enhancements:
Veterans of the Fang Enhancements:
Wrath of the Doomed Enhancements:
Wrathful Procession Enhancements:
Rules (2)
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Wolf Guard Battle Leader

7"

4

3+

5

6+

1

4+

Abilities
Tempered Ferocity:

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability and, each time a model in that unit makes an attack that targets an enemy unit within 6", re-roll a Hit roll of 1

Heroic Last Stand:

If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and then it is removed from play.

Leader:

This model can be attached to the following units:

■ Blood Claws ■ Grey Hunters ■ Wolf Guard Headtakers

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Battle Honours(self) 1
1+ selections of Warrior of Legend in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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