Scout Sniper Rifle

(Entry)
Type: upgrade
EntryId: 9041-ce24-295e-f42a
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Scout Sniper Rifle

36"

1

3+

4

-2

2

Heavy, Precision

Used By (1)