Valour's Edge

(Entry)
Type: upgrade
EntryId: 8d1c-f70b-0b10-807d
Hidden: false
Costs: 1 Crusade Points1 Crusade: Battle Honours

Constraints:

max(roster): 1
Rules (1)
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Abilities
Valour's Edge:

Improve the Armour Penetration characteristic of the bearer's melee weapons by 2, and those weapons have the [LETHAL HITS] ability.

Modifiers:

append Keywords Lethal Hits in model-or-unit.self.entries.recursive.profiles.Melee Weapons
1+ selections of Valour's Edge in model-or-unit (recursive)
append annotation Valour's Edge in model-or-unit.self.entries.recursive.profiles.Melee Weapons
1+ selections of Valour's Edge in model-or-unit (recursive)
decrement AP 2 in model-or-unit.self.entries.recursive.profiles.Melee Weapons
1+ selections of Valour's Edge in model-or-unit (recursive)
ancestor is Titanic
set hidden true
and
1+ selections of Valour's Edge in roster (recursive)
0 selections of Valour's Edge in parent (recursive)