Twin Plasma Gun

(Entry)
Type: upgrade
Categories: Plasma
EntryId: 5eab-1e69-a73-a3a
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (3)
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*
Twin-linked
Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.

Profiles:

Ranged Weapons RangeABSSAPD
➤ Twin Plasma Gun - Standard

24"

1

3+

7

-2

1

Rapid Fire 1, Twin-linked

➤ Twin Plasma Gun - Overcharge

24"

1

3+

8

-3

2

Hazardous, Rapid Fire 1, Twin-linked