Crusader's Helm

(Entry)
Type:

upgrade

EntryId:

5741-7fde-0249-859d

Hidden:

false

Costs: 2 Crusade Points1 Crusade: Battle Honours

Constraints:

max(roster): 1
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Crusader's Helm:

The bearer has the Scouts 6" ability. While the bearer is leading a unit, models in that unit have the Scouts 6" ability and that unit can declare a charge in a turn in which it Advanced.

Modifiers:

ancestor is Titanic
set hidden true
or
30- Crusade: Experience of any in root-entry (recursive)
and
1+ selections of Crusader's Helm in roster (recursive)
0 selections of Crusader's Helm in parent (recursive)

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