Pack of One

(Entry)
Type: upgrade
EntryId: 2618-922b-fea2-5d57
Hidden: false
Costs: -1 Crusade Points

Constraints:

max: 1
Rules (2)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Profiles:

Abilities
Pack of One:
  • This model has the Infiltrators and Scouts 6" abilities.
  • This model has an Objective Control characteristic of 0.

Modifiers:

append annotation Pack of One in model-or-unit.self.entries.recursive.profiles.Unit
set OC 0 in model-or-unit.self.entries.recursive.profiles.Unit