Missile Launcher

(Entry)
Type: upgrade
EntryId: 1c19-102c-9058-c35d
Hidden: false
Rules (2)
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Missile Launcher - Frag

48"

D6

4+

4

0

1

Blast, Heavy

➤ Missile Launcher - Krak

48"

1

4+

9

-2

D6

Heavy

Used By (7)